
And I don’t know what’s got its teeth in me but I’m about to bite back in anger. No amount of self-sought fury will bring back the glory of innocence."-Sleep Token. Worship!Aoife Tsigani | Golem | Dynamis | EST
carrd template by cassiaslair.
OOC INFORMATION.
Rules.
Roleplay Guidelines for Interacting with Aoife Tsigani
Age Requirement: I am over 21 years old and will only engage in roleplay with individuals who are also 21 or older. If I suspect dishonesty about your age, I will cease interaction immediately.
In-Game Contact: My character's name is Aoife Tsigani. You can reach me on Bluesky, @thenerdyhobbit.
Pronouns: I use she/her pronouns. Please respect this in all interactions.
Neurodiversity: I may occasionally need reminders or clarifications due to neurodivergence. Your patience is appreciated, and I will extend the same courtesy to you.
Character Autonomy: Aoife has a well-established backstory and personality. While I respect others' narratives, please understand that she may not always align with every storyline or interaction.
ERP (Erotic Roleplay): Aoife is not available for ERP. While mature themes can be part of storytelling, they are not the focus of my roleplay and will only occur if they serve the narrative appropriately.
Content Boundaries: I will not engage in roleplay involving the following themes: pedophilia, ageplay, non-consensual acts, explicit gore, or any form of discrimination (racism, sexism, homophobia, transphobia, xenophobia, etc.). If your roleplay includes these elements, I will not participate.
IC/OOC Separation: Please maintain a clear distinction between in-character (IC) and out-of-character (OOC) interactions. I am not my character, and any attempts to blur these lines will result in the termination of our roleplay.
Romantic Interactions: While Aoife is open to forming connections, any romantic developments should occur organically and be discussed OOC beforehand. Do not approach with the sole intent of initiating a romantic or sexual relationship.
OOC.
Hello there! I'm Jill (or Tish), the player behind Aoife Tsigani. Thanks so much for your interest in my character and her story! If you'd like to write with me or dive into some RP/worldbuilding together, feel free to reach out. You can find me in-game or on Bluesky (Click the butterfly)—my messages are always open for brainstorming or collaboration!If you're interested in roleplaying with me or starting any plot threads, please make sure to read over my rules first—they’re non-negotiable to ensure a fun and respectful experience for everyone involved. Thank you for understanding, and I look forward to creating stories together!

BIOGRAPHY.
NAME. Aoife Tsigani
ALIASES / NICKNAMES. N/A
DOB | AGE. 36
GUARDING DEITY. Nophica
HEIGHT | WEIGHT. 5' 3" | 155 lbs
GENDER | SEXUALITY. Female | Pan
JOB | OCCUPATION. White Mage | Trader/Secretariat
PLACE OF ORIGIN | HOME | AFFILIATION. Black Shroud | Living in Lavender Beds | Twin Adders
FAMILY. Ephraim Duskhardt
EYE COLOR | HAIR | SKIN TONE. Silver | Red/Black | Freckled
NOTABLE FEATURES. Tattoos that seem to have been scrawled across her skin.
PERSONALITY.
Strengths:
✨ Empathetic & Intuitive – Deeply understands emotions, struggles to turn her back on those in need.
✨ Creative & Resourceful – Clever, adaptable, and inventive in magic, trade, and problem-solving.
✨ Loyal to a Fault – Once she commits, she won’t abandon those she cares about, even at her own expense.Weaknesses:
⚡ Overly Idealistic – Clings to her beliefs, even when reality tries to break them.
⚡ Sensitive & Emotionally Invested – Takes things personally, struggles to let go of past wounds.
⚡ Self-Doubting & Overextends Herself – Never fully convinced she’s doing enough, often burns herself out. BACKGROUND. The Wandering Witch of the TwelvewoodsDeep within the Twelvewoods, where the mist clings to the roots and whispers ride the wind, Aoife Tsigani was born into a secluded coven of witches. Theirs was an old and secretive tradition, one that walked the delicate balance between nature’s gifts and the raw forces of magic. Raised among healers, seers, and warlocks, Aoife grew up with a deep reverence for the land and the power it offered.The coven taught her the ways of herbal alchemy, divination, and shapeshifting, a gift passed down through bloodlines rather than divine fate. She was not unique in her abilities, but she was strong-willed, stubborn, and fiercely dedicated to her craft. Among her people, shapeshifting was a sacred art, a means of blending into the world, not standing apart from it. Aoife’s ability to shift between forms was simply part of her magic—an art passed down through generations, allowing her to take on any shape she desired. It was a tool for survival, mischief, and the occasional well-placed deception.Her early years were filled with long nights spent brewing potions by moonlight, reading the stars for guidance, and tending to the coven’s wards that kept prying eyes away from their home. But peace never lasts forever.The Seventh Umbral Calamity – The End of a HomeThe flames came before the screams. The Seventh Umbral Calamity shattered the coven’s hidden sanctuary, scattering its members to the winds. Some perished in the chaos, others simply vanished. When the smoke cleared, Aoife found herself among the few survivors, left to pick up the broken pieces of a life that had once been filled with tradition and kinship.Rather than fading into obscurity, she did what she does best—adapted.With the old ways fading, she took to the roads, traveling from Gridania to Ul’dah, offering her skills to those in need. She became a merchant, a healer, and a fighter when necessary, trading remedies, charms, and whispered fortunes for coin and supplies. Her ability to shapeshift made her a natural wanderer—one face for the noble courts, another for the back-alley dealings of mercenaries, and yet another for when war called her to the front lines.Present Day – The Wandering WitchEventually, her travels led her to The Crystal Oath, where she carved out a place for herself—not as a leader, nor as a caretaker, but as a force to be reckoned with. Taking on the role of Secretariat, she ensures the Free Company’s affairs run smoothly, securing supplies, managing trade routes, and handling negotiations with the same sharp mind that makes her a formidable presence on the battlefield. Practical and efficient, she has little patience for recklessness but even less for inefficiency.Though she has settled—for now—Aoife remains, at her core, a witch before anything else. She still reads the stars for guidance, cultivates her garden of rare herbs, and practices the quiet, powerful magic passed down to her. The road still calls, the world still shifts, and she knows that staying in one place too long is never in a witch’s nature.For now, she remains where she is, watching, waiting, ensuring that when the wind shifts again, she will be the one deciding which way it blows.
PLOT HOOKS.
"I hear you're the one to talk to about trade routes..." Someone could approach her to discuss trade, needing supplies for their group, or looking to establish a new route. They might be seeking her expertise or trying to negotiate a deal.
"My weapon needs some work, any recommendations?" Aoife's love of weapons and knowledge of trade might make her an excellent source of advice for repairs or finding rare weaponry.
"I've heard about the Crystal Oath's manor? Are you the one keeping it running?" Characters curious about the Free Company or in need of help with supplies or shelter might strike up a conversation about her work.
"Wait, haven't I seen you before... but you looked different?" Someone noticing her shifting forms could spark a conversation.
"You're hiding something, aren't you?"Aether-sensitive characters might detect the presence of her shapeshifting nature and confront her? Whether out of curiosity, suspicion, or concern.
"I've heard whispers about a shapeshifter in the woods... that wouldn't happen to be you, would it?" Rumors or folklore about her abilities might intrigue an adventurer or scholar looking to learn more about her kind.
GALLERY.